It only has one set however so there’s no sliding up the guitar for solos, and whilst the whammy bar is there, power-ups are triggered with a button next to your strummer and not by lifting up the controller. It certainly takes time adjusting to it but it’s well worth persevering because the end result is something more natural than Rock Band’s guitar, if a little more difficult to get to grips with. At the higher end of normal mode and then the more advanced difficulties you’ll be playing three buttons and then different notes on different rows before scaling up and down all six buttons like you are playing a real guitar solo. The game instantly pushes you into learning the ropes on the tutorial where single buttons, side by sides and then chords (the ones above and below each other) are played. The idea that you have two rows of three buttons, or frets, instantly changes the feel of the guitar into something more akin to the real thing. The first thing you’ll notice when unpacking the game is the controller set up: Two rows of three buttons makes the guitar feel more realistic From the controller itself down to the gameplay modes and it’s interesting take on online gameplay – it was a decisive and sometimes divisive step but now having spent many hours on the game, I’m glad they changed things up to make it markedly different from the Rockband powerhouse and ensure there is room for both on my gaming list. Guitar Hero Live, unlike Rockband 4 its main rival, underwent a dramatic change in almost every single aspect when the series returned to our consoles in 2015.
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